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Sanguine - OSRS PK, drawn in blood

Sanguine

Sanguine is an Old School RuneScape server built around its economy. Loot is worth what other players will pay for it: the Grand Exchange matches real player offers rather than selling at a fixed shop price. The starting kit costs nothing, so everything above it has to be earned. The Inferno, Chambers of Xeric, Theatre of Blood, Sol Heredit and Yama are built against actual OSRS mechanics rather than simplified copies. The server launches on Saturday 12 September 2026.

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TL;DR

An Old School RuneScape server built around a real economy, with a player-driven Grand Exchange and native raids and bosses. The server launches on Saturday 12 September 2026.

Sanguine is an Old School RuneScape server built around its economy, running a custom RuneLite client. The launch is Saturday 12 September 2026 at 19:00 UK, and the server is open and playable before then. The economy resets at launch so everyone starts level; founder numbers, boss kill counts, the collection log, achievements and donator rank all carry over.
Loot is worth what other players will pay for it. The Grand Exchange matches real player offers with escrow rather than selling at a fixed shop price, and drop tables, death costs and alchemy all price against the same set of item values. The starting kit costs nothing, so everything above it is a drop, a craft or a trade: godswords, raids gear, best-in-slot, pets and cosmetics all have to be earned.
The boss roster is native, not stubbed. The Inferno (waves 1 to 68, plus TzKal-Zuk), the Chambers of Xeric (the Great Olm), the Theatre of Blood (Verzik Vitur, with solo scaling), the Tombs of Amascut (the Wardens), Sol Heredit, Yama, the Doom of Mokhaiotl, Nex and the Ancient Prison, Vorkath, Cerberus, Alchemical Hydra, the Corrupted Gauntlet, the Nightmare and Phosani's Nightmare, Zulrah, and Vardorvis, the Leviathan and the Whisperer are all built against actual OSRS wiki mechanics rather than simplified copies.
Outside combat there is a full skilling lane, a collection log, combat and skilling achievements, a rebuilt bank and equipment interface, gear presets, a searchable boss drop-table viewer, and leaderboards for kills and wealth. A wiki is generated from the live server, so every rate on it is the number the game really rolls.
The Wilderness is the premium lane rather than the whole game. Blood money is the universal combat currency: every boss pays it, and the wild pays more. Blood revenants grow stronger the deeper the wild goes, up to the rare Blood maledictus, alongside a parallel Blood Slayer track, and automated PvP tournaments run every hour.
This is an active hobby project. New content and fixes ship regularly, and it is run by someone who plays it. Bug reports and feedback are welcome.

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Player Reviews

6 reviews
Sant
4.0
August 29, 2026
How well does your gameplay experience match what was advertised?

good here for now, not many trolls, the game is fine

Sant
3.5
August 28, 2026
How would you describe the behavior and difficulty of NPCs and bosses? Are they smart? Buggy? Difficult?

this server is really good, I hope to improve. I haven't killed any bosses yet.

Sant
4.0
August 26, 2026
What milestones felt the best to reach?

I'm starting out, but I like voting; it gives good rewards.

Sant
4.0
August 25, 2026
How would you describe the overall community atmosphere? Friendly? Toxic? Please explain.

good morning, how are we starting, there are no problems

Sant
4.0
August 25, 2026
What is the last update you really liked?

hello this server is really good, I just started.

Peter
4.5
August 5, 2026
Describe the server in 5 words

Exciting, new, fun, friendly, updated